Publications and Talks

[All of the linked files are preprint or scanned versions, for the final/original versions please visit the publisher websites]

Journal Publications

Kiefer, P., Matyas, S. and Schlieder, C. (2008), Geogames – Intention recognition and data quality in location-based gaming, Künstliche Intelligenz – KI  und Räumliche Mobilität (special issue), August, 3/08, pp.29-33, ISSN 0933-1875.

Matyas, S. (2007), Playful Geospatial Data Acquisition by Location-based Gaming Communities, The International Journal of Virtual  Realities (IJVR)  6(3), 2007, IPI Press, ISSN 1081-1451, pp. 1-10.

Schlieder, C., Kiefer, P., Matyas S., (2006). Geogames – Designing Location-based Games from Classic Board Games, IEEE Intelligent Systems, Special Issue on Intelligent Technologies for Interactive Entertainment, Sept/Okt 2006, pp 40-46.

Schlieder, C., Kiefer, P., and Matyas, S. (2006).  Geogames – Ortsbezogene Spiele als neue Form des Edutainment, In:  i-com:  Zeitschrift für interaktive  und kooperative Medien, Volume 5, Issue 3/2006, ISSN 1618-162X, pp. 5-12.

Book Chapter

Matyas, S., Matyas, C., Mitarai,  H., Kamata, M., Kiefer, P ., and Schlieder, C. (2009), Designing Location-based Mobile Games – The CityExplorer Use Case, In:  Digital Cityscapes: Merging Digital and Urban Playspaces, (eds.) Adriana de Souza  e Silva and Daniel M. Sutko, Peter Lang Publishers, NY, ISBN 978-1-4331-0532-6, pp. 187-203.

Kiefer, P., Matyas, S., Schlieder, C. (2007), Geogames – Integrating Edutainment Content in Location-Based Games, Carsten Magerkurth, Carsten Röcker (eds.): Concepts and Technologies for Pervasive Games – A Reader for Pervasive Gaming Research vol. 1, Shaker Verlag, November 2007, ISBN: 978-3-8322-6223-5, pp. 127-152.

Schlieder, C., Matyas, S., Kiefer, P. (2007), Learning about Cultural Heritage by Playing Geogames, In:  Borries, F., Walz, St.  P., Böttger, M.:  Space Time Play:  Synergies Between Computer Games, Architecture and Urbanism, Oct.  2007, Birkhäuser, ISBN 978-3-7643-8414-2, pp. 302-303.

Conference Publications  – Peer  Reviewed

Matyas, S., Daishi, K., Takao, S., Kazuo, K., and Keiji Y. (2012), Game- based Trust, In: Entertainment Computing ICEC 2012 (Bremen, Germany), Lecture Notes in Computer Science, Springer Berlin/Heidelberg.

Matyas, S., Kiefer, P. and Schlieder, C. (2012), Changing the Rules: Acquiring Quality Assured Geospatial Data With Location-based Games, In:  GAMEON-ASIA’2012 (Kyoto, Japan), Eurosis, ISBN: 978-9077381-68-7, pp 44-51.

Matyas, S., Kiefer, P., Schlieder, C. and Kleyer, S. (2011), Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games, In: Entertainment  Computing   ICEC 2011, Lecture Notes in Computer Science 6972, Springer Berlin/Heidelberg, ISBN: 978-3-642-24499-5, pp 331-336.

Matyas, S., Wullinger, P. and Matyas, C. (2009), Building Geospatial Data Collections with Location-based Games, In: Proceedings of the 32nd Annual German Conference on AI,  Paderborn, Germany, Sept.  2009, (eds.)  Bärbel Mertsching, Marcus Hund, Zaheer Azis, pp 703-710, Springer Verlag, LNAI  5803, ISBN 978-3-642-04616-2.

Matyas, S., Matyas, C., Schlieder, C., Kiefer, P., Mitarai, H. and Kamata, M. (2008), Designing a Location-based Game for the Collection of Geospatial Data: The CityExplorer Case Study, In:  ACM International Conference Proceeding Series; Vol.  352, Proceedings of the 2008 International Conference on Advances in Computer Enter- tainment Technology, Yokohama, Japan, pp 244-247; ISBN:978-1-60558-393-8.

Matyas, S., Matyas, C., Schlieder, C. and Kiefer, P ., (2008), CityExplorer – A Geogame Extending the Magic Circle, Informatik  2008, Workshop on Mobile Gaming, GI-LNI 133/134.

Matyas, S. (2007), Collaborative Spatial Data Acquisition – A Spatial and Semantic Data Aggregation Approach, In:  M. Wachowicz, L. Bodum (eds.) Proceedings of AGILE 2007, Aalborg University, Denmark, ISBN 978-87-918-3004-4, people.plan.aau.dk/~enc/AGILE2007/

Kiefer, P., Matyas, S., Schlieder, C. (2007). Playing on a line: Location-based games for linear trips, In:  Berhnhapt, R. und Tscheligi, T. (eds): International Conference on Advances in Computer Entertainment Tecnology (ACE 2007), Salzburg University Austria, ACM, ISBN 978-1-59593-640-0, pp. 250-252.

Kiefer, P., Matyas, S., and Schlieder, C. (2006). Learning about Cultural Heritage by Playing Geogames, In: Harper, R., Rauterberg, M., Combetto, M. (eds.): Proc. 5th Int.   Conference on Entertainment Computing (ICEC 2006), Springer LNCS 4161, pp. 217-228.

Kiefer, P., Matyas, S., and Schlieder, C. (2006). Systematically Exploring the Design Space of Location-based Games, In:  Pervasive 2006 Workshop Proceedings, Poster presented at PerGames2006, 07. May 2006, Dublin, Ireland, ISBN 3-00-018411-2, pp. 183-190.

Schlieder, C., Kiefer, P., Matyas, S. (2005). Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games, In:  May- bury, M., Stock, O., Wahlster, W. (eds.): Proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2005), Nov.30-Dec.2, 2005, Madonna di Campiglio, Italy, Springer (LNAI  3814) Berlin Hei- delberg, pp. 164-173.

Matyas, S. and Schlieder, C. (2005), Generating Content-related Metadata for Digital Maps in Built Heritage, Salvador Sanchez-Alonso (ed.), Proceedings of the First on-Line conference on Metadata and Semantics Research (MTSR’05):  Advances in Metadata Research, 21.-30. November 2005, Rinton Press Inc., ISBN 1-58949-053-3.

Kiefer, P., Matyas, S. (2005). The Geogames Tool: Balancing spatio-temporal design parameters in location-based games, In: Mehdi, Q., Gough, N. (eds.): Proceedings of the 7th International Conference on Computer Games: Artificial  Intelligence, Animation, Mobile, Educational and Serious Games (CGAMES 2005), ISBN 0-9549016-2-6, pp. 216-222.

Kiefer, P., Matyas, S., Schlieder C. (2005).  State space analysis as a tool in the design of a smart opponent for a location-based game, In: Masuch, M., Hartmann, K., Beckhaus, S., Spierling, U., Sliwka, F. (eds.): Proceedings of the Computer Science and Magic 2005, GC Developer Conference Science Track, Aug.16-18, 2005, Leipzig, Germany, Messe Leipzig, ISBN 3-9804874-3-1.

Non-reviewed workshop publications

Matyas, S.,  Schlieder, C., Matyas, C., Kamata, M. and Kiefer, P. (2008). CityExplorer – Geographic Data Acquisition by Extending the “Magic Circle”, Breaking the Magic Circle workshop, The Game Research Lab, University of Tampere - http://breakingmagiccircle.wordpress.com

 

Conference Reviewer

• GAMEON-NA  2006/2007

• Spatial Cognition 2006

• German Conference on Artificial Intelligence (KI 2006)

• AGILE International Conference on Geographic Information Science (AGILE 2007)

• GAMEON Europe 2007

• Conference on Spatial Information Theory (COSIT 2007/2009)

• Advances in Computer Entertainment Technology (ACE 2008/2009)

• Computer Human Interaction (CHI 2009)

Invited Talks

• 2009, NCSU, Raleigh, North Carolina, USA: Geogames Getting Gamers on the Move (Future of Games Series) – you can watch it here:

• 2008, C&C Innovation Research Laboratories, NEC, Japan: Geogames A new class of Location-based Games

• 2008, University of Applied Science Bremen, Bremen, Germany: CityExplorer  Location- based game with a Purpose

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